Game Music

Michael's game music features the same thematic orientation and ambitious production values of his film scores.  His music for Sierra's Empire Earth 2  utilized the Budapest Film Orchestra and Chorus, as well as ethnomusical specialists performing instruments such as duduk, Korean hourglass drum, and Asian and Native American flutes.  Michael's game client list includes companies such as Bethesda Softworks, Valve Software, Vivendi Games, XiCat Interactive, Blue Omega Entertainment, and Zoesis Studios. 

Michael's background includes five years as music director at Zoesis Studios. In 1999, years before interactive music became mainstream, Michael composed and implemented a fully branching, reactive score entirely with live orchestra for Zoesis' children's game The Penguin Who Wouldn't Swim.  A lifelong gamer himself, Michael enjoys the challenge of heightening the emotions of the stories that gameplayers collaboratively create in realtime.

Michael is represented by Bob Rice of Four Bars Intertainment.

Stream music with the player interface, or right-click a cue name to download it as an mp3 file.

 
Orchestral thematic 
Honor and Steel
Climactic orchestral theme with a medieval epic feel.
 
Sands of Arabia
Sweeping piece for duduk and orchestra, evocative of the Middle East.
 
Star Trek Conquest
Rousing sci-fi orchestral anthem.
 
Song of Greywood
Ethereral vocals over orchestra, with an epic fantasy flavor. (Vocal performance by Jennifer Lindsay.)
 
Troubles Overture
Hybrid orchestral/rock overture with a quirky edgy quality.
 
Magic of the Ancients
A mystical, enigmatic melody that grows in scope and energy. Features piano, orchestra, and a few touches of electronic ambience.
 
Morituri Te Salutant
Epic dramatic piece for orchestra and chorus.
 
Leaving Dunsmir
Noble anthem with a fantasy/RPG flavoring.
 

Battle Music

 
Clash of the Emirates
A pulsing battle cue featuring orchestra and ethnic drums.
 
The Assault Begins
Hybridized orchestral/rock/percussive action cue. Sci-fi/action feel.
 
Struggle in the Sands
Gritty rhythmic battle music featuring effects-processed acoustic Mideastern instrumentation.
 
Jane's Attack Squadron
Orchestral WWII dogfight music with a neoromantic sound.
 
Pugnacious Rex
 
Vanguard Forward
Hybrid orchestral/electronica suggesting marching forces.
 

Atmospheric

 
Above the World
Celestial, cold, ethereal - the music of the depths of space.
 
Darkmoon Marsh
This disquieting ambient underscore evokes the mood of a haunted marsh at night.
 
Stardock Refuel
Anticipatory pre-battle sci-fi music.
 
Cave Critters
Whimsical cue for percussion, low winds, and bass marimba.
 
The Wastes
Atmospheric percussion, ethnic woodwinds, and other colors evoke a sense of the parched desert.
 
Tropical bed
Evocative of tropical climates.
 

The player will show in this paragraph

Watch and listen to the intro cinematic for Empire Earth 2. Music recorded with the Budapest Film Orchestra and Chorus. (C) 2006 Vivendi Games
  Like to hear more? Click here for an extended demo selection.


© Michael Gordon Shapiro. All rights reserved.